DemoReel - Sum­mer 2015
Envir­on­ment TD | CG Generalist

DemoReel for my last VFX pro­jects, includ­ing shots from the upcom­ing “Fant­astic Four” feature-film as well as from my stu­dent short­film ‘MURPHY’.

Maya, Mari, Pho­toshop, Zbrush, NukeX, Arnold, Men­talRay, vRay, SpeedTree, Golaem Crowd

Check out my WikiFX pro­ject: http://wiki-fx.net/
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PROJECTS BREAKDOWN:
■ 00:02 - FANTASTIC FOUR
Cre­ated (mod­el­ing, UVs, tex­tur­ing) dozens of debris props (bar­rel, wood plank, pal­let, con­crete block, …) in a very short time due to the trailer deliv­ery.
■ 00:03 - FANTASTIC FOUR
Along with my Envir­on­ment team, we cre­ated dozens of rock assets (mod­el­ing, sculpt, tex­tur­ing).
■ 00:05 - MURPHY
Respons­ible for everything (from lay­out to final com­pos­it­ing) except a few props mod­el­ling (tents, vehicles). Trees were done in SpeedTree and instanced in Maya using nParticles. Crowd Army was done with Golaem Crowd.
■ 00:20 - MURPHY
Creature Asset was done entirely by Xavier LAFARGE, and anim­ated by Téo SAINTIER. I was in charge of lay­out, light­ing, render, matte-paint and com­pos­it­ing.
■ 00:25 - MURPHY
Respons­ible for everything (from lay­out to final com­pos­it­ing). FullCG shot, com­bin­ing anim­ated and static render and matte-paint. Trees were done in SpeedTree and instanced in Maya using nParticles. I also did a quick setup/skin/animation of fly­ing birds to bring life to the shot.
■ 00:29 - MURPHY
I mainly added a few stock­shot foot­ages in the final comp to enhance the fire when the creature blows on the fire. Other tasks were done by my team­mates.
■ 00:31 - MURPHY
Creature Asset was done entirely by Xavier LAFARGE, and anim­ated by Téo SAINTIER. Pre­vi­ous com­pos­it­ing work (defo­cus, branches stock­shots) were done by Téo. I was in charge of the final com­pos­it­ing of the creature into the live foot­age: color grad­ing, ground con­tacts.
■ 00:33 - MURPHY
I star­ted work­ing on this shot from a pre­vi­ous com­pos­it­ing work from Coline SAPIN. I fixed sev­eral issues, added sparks and did a restore as we tardily decided to use a 2-35 format for the movie.
■ 00:39 - MURPHY
Restore work on the legs as we tardily decided to use a 2-35 format for the movie. Final com­pos­it­ing of the creature.
■ 00:43 - MURPHY
Respons­ible for everything (from lay­out to final com­pos­it­ing). FullCG shot, com­bin­ing envir­on­ment rendered in Arnold, volu­met­ric clouds rendered in Men­talRay, 2D clouds added in Nuke, as well as stock­shots. Trees were done in SpeedTree and instanced in Maya using nParticles.
■ 00:48 - MURPHY
Creature Asset was done entirely by Xavier LAFARGE, and anim­ated by Téo SAINTIER. I was in charge of lay­out, envir­on­ment cre­ation, light­ing, render, matte-paint and com­pos­it­ing. Trees were done in SpeedTree. Grasses and oth­ers veget­a­tion are mainly from veget­a­tion lib­rar­ies and were adap­ted to fit our needs.
■ 00:58 - FANTASTIC FOUR
Cre­ated (mod­el­ing, UVs, tex­tur­ing) dozens of debris props (bar­rel, wood plank, pal­let, con­crete block, …) in a very short time due to the trailer delivery.

  • artist/studio: Bruno LEVEQUE
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2017-05-23 10:11:28 21