DemoReel - Sum­mer 2014
Envir­on­ment | Com­pos­it­ing | 3D Generalist

DemoReel for my last CGi works, includ­ing shots from my final grade short­film ‘MURPHY’.

NukeX, After Effects, Maya, Arnold, Men­talRay, vRay, Pho­toshop, SpeedTree, Golaem Crowd

Check out my web­site ded­ic­ated to Visual Effects : http://wiki-fx.net/
Enjoy! :)

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PROJECTS BREAKDOWN:
00:02 - MURPHY
Respons­ible for everything (from lay­out to final com­pos­it­ing) except a few props mod­el­ling (tents, vehicles). Trees were done in SpeedTree and instanced in Maya using nParticles. Crowd Army was done with Golaem Crowd.
00:20 - MURPHY
Creature Asset was done entirely by Xavier LAFARGE, and anim­ated by Téo SAINTIER. I was in charge of lay­out, light­ing, render, matte-paint and com­pos­it­ing.
00:26 - MURPHY
Respons­ible for everything (from lay­out to final com­pos­it­ing). FullCG shot, com­bin­ing anim­ated and static render and matte-paint. Trees were done in SpeedTree and instanced in Maya using nParticles. I also did a quick setup/skin/animation of fly­ing birds to bring life to the shot.
00:32 - MURPHY
Creature Asset was done entirely by Xavier LAFARGE, and anim­ated by Téo SAINTIER. Pre­vi­ous com­pos­it­ing work (defo­cus, branches stock­shots) were done by Téo. I was in charge of the final com­pos­it­ing of the creature into the live foot­age: color grad­ing, ground con­tacts.
00:37 - MURPHY
I just added a few stock­shot foot­ages in the final comp to enhance the fire when the creature blows on the fire. Other tasks were done by my team­mates.
00:44 - ROMAN LANDSCAPE
Respons­ible for everything on this pro­ject I worked on dur­ing a few months to do R&D and proof of concept for MURPHY. I self-taught how to render with Arnold, use Golaem Crowd, gen­er­ate forest and envir­on­ment, MayaTo­Nuke pipeline.
00:48 - MUMBAI
School pro­ject on which we were ask to cre­ate a 2.5D matte-paint/camProj, key and track a greenscreen live foot­age, do screen replace­ment, cre­ate a fake win­dow and com­pos­ite all the dif­fer­ent ele­ments inside Nuke.
00:56 - EUROSPORT
Roto­scopy work i did at Euros­port for trail­ers which were broad­cas­ted to pro­mote US Open & Roland Gar­ros com­pet­i­tion. I had to roto­scope in a very short time a dozens of Ten­nis play­ers from low qual­ity game foot­ages for the dif­fer­ent trail­ers’ ver­sions. I also had to restore the top of the head of Nadal.
01:05 - MURPHY
I star­ted work­ing on this shot from a pre­vi­ous com­pos­it­ing work from Coline SAPIN. I fixed some issues, added sparks and did a restore as we tardily decided to use a 2-35 format for the movie.
01:11 - MURPHY
Restore work on the legs as we tardily decided to use a 2-35 format for the movie. Final com­pos­it­ing of the creature.
01:16 - MURPHY
Respons­ible for everything (from lay­out to final com­pos­it­ing). FullCG shot, com­bin­ing envir­on­ment rendered in Arnold, volu­met­ric clouds rendered in Men­talRay, 2D clouds added in Nuke, as well as stock­shots. Trees were done in SpeedTree and instanced in Maya using nParticles.
01:19 - MURPHY
Creature Asset was done entirely by Xavier LAFARGE, and anim­ated by Téo SAINTIER. I was in charge of lay­out, envir­on­ment cre­ation, light­ing, render, matte-paint and com­pos­it­ing. Trees were done in SpeedTree. Grasses and oth­ers veget­a­tion are mainly from veget­a­tion lib­rar­ies and were adap­ted to fit our needs.

Music By Music For You Media
https://www.facebook.com/pages/Music-for-your-Media/474335802638046
email: musicforyourmedia@totallyartsproject.com

  • artist/studio: Bruno LEVEQUE
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2017-08-20 20:53:14 3