DemoReel 2017
Gen­er­al­ist TD / Envir­on­ment TD
DemoReel show­cas­ing my best visual effects work of the past years, includ­ing shots from “Fant­astic Beasts and Where to Find Them”, “Kingsglaive: Final Fantasy XV”, “A Mon­ster Calls”, Marvel’s “Fant­astic Four” as well as from my VES nom­in­ated stu­dent short-film ‘MURPHY’.
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PROJECTS BREAKDOWN:
■ 00:02 - FANTASTIC BEASTS AND WHERE TO FIND THEM
[Envir­on­ment TD] Was in charge of the Newt’s suit­case envir­on­ment (desert/Graphorns area as well as some addi­tional ele­ments in the cent­ral area), includ­ing lay­out, digital matte paint­ing and envir­on­ment TD tasks. This sequence was shared with mul­tiples vendors and fea­tured sev­eral very long shots which brought sev­eral tech­nical chal­lenges to the numer­ous artist­ical ones.
■ 00:19 - A MONSTER CALLS
[Digital Matte Painter] Did a couple of DMP work on this shot, mostly to restore the the fore­ground and back­ground, and remove the set ele­ments (blue screen, dolly, …).
■ 00:23 - FANTASTIC FOUR
[Texture/Asset TD] Respons­ible for all the tex­tur­ing part (+700 tex­ture maps for +50 assets, done in Mari with a mix of texture/procedural) of all the rock assets in this sequence, as well as a good part of the modeling/sculpting.
■ 00:37 - A MONSTER CALLS
[Digital Matte Painter] Did a couple of DMP work on this shot, mostly to restore the the fore­ground and back­ground, and remove the set ele­ments (blue screen, dolly, …).
■ 00:40 - FANTASTIC BEASTS AND WHERE TO FIND THEM
■ 01:51 - A MONSTER CALLS
[Envir­on­ment TD / Digital Matte Painter] Did a 180° digital matte paint­ing envir­on­ment setup to recre­ate a brit­ish town at night which had to be used on sev­eral shots. The camera/layout haven’t been avail­able until late in the post-prod so my setup had to work in every angle.
■ 01:57 - FANTASTIC FOUR
[Tex­ture TD] Respons­ible for the tex­tur­ing of the ground. Done in Mari with a mix of texture/procedural.
■ 02:02 - A MONSTER CALLS
[Digital Matte Painter] Did a DMP to restore the back­ground wall (remove prac­tical head and on set crew) and cre­ated a pro­jec­tion setup to make it work on a couple of sim­ilar shots.
■ 02:07 - A MONSTER CALLS
[Envir­on­ment TD / Digital Matte Painter] Did a 180° digital matte paint­ing envir­on­ment setup to recre­ate a brit­ish town at night which had to be used on sev­eral shots. The camera/layout haven’t been avail­able until late in the post-prod so my setup had to work in every angle.
■ 02:12 - KINGSGLAIVE: FINAL FANTASY XV
[Gen­er­al­ist TD] Respons­ible for build­ing a 10x10km city used on +350 shots, which involved man­aging the envir­on­ment lay­out, keep­ing the con­sist­ency through the dif­fer­ent sequences while tak­ing care of dif­fer­ent dam­age states and keep­ing the envir­on­ment up to date at all time. Later on the pro­ject, I joined the DMP team to enhance some of the wide shots, and finally helped in FX (smoke lay­out in Houd­ini) and Com­pos­it­ing.
■ 02:16 - FANTASTIC BEASTS AND WHERE TO FIND THEM
■ 02:27 - A MONSTER CALLS
[Envir­on­ment TD] Set exten­sion to replace the ori­ginal ceil­ing with a new CG ver­sion: ceil­ing light assets (mod­el­ing, tex­tur­ing, look­dev), ren­der­ing with Ren­der­man RIS.
■ 02:38 - KINGSGLAIVE: FINAL FANTASY XV
■ 03:04 - MURPHY (Stu­dent Short­film nom­in­ated at the 13th VES Awards)
Respons­ible for everything (from lay­out to final com­pos­it­ing) except a few props mod­el­ling (tents, vehicles). Trees done in SpeedTree and instanced in Maya using nParticles. Crowd Army done with Golaem Crowd. Rendered with Arnold.
■ 03:11 - MURPHY (Stu­dent Short­film nom­in­ated at the 13th VES Awards)
Respons­ible for everything (from lay­out to final com­pos­it­ing). FullCG shot rendered with Arnold, com­bin­ing animated+static render and matte-paint. Trees done in SpeedTree and instanced in Maya using nParticles. I also did a quick setup/skin/animation of fly­ing birds to add life to the shot.
■ 03:14 - MURPHY (Stu­dent Short­film nom­in­ated at the 13th VES Awards)
Creature Asset was done entirely by Xavier LAFARGE, and anim­ated by Téo SAINTIER. I was in charge of lay­out, envir­on­ment, light­ing, render, matte-paint and com­pos­it­ing. Trees done in SpeedTree. Shot rendered with Arnold. Used veget­a­tion from free lib­rar­ies and adap­ted them to fit our needs.
■ 03:16 - KINGSGLAIVE: FINAL FANTASY XV
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LinkedIn: ca.linkedin.com/in/brunoleveque
Port­fo­lio: bruno-leveque.com
Out­door Pho­to­graphy: photography.bruno-leveque.com
WikiFX: wiki-fx.net

  • artist/studio: Bruno LEVEQUE
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2017-06-26 08:24:47 12